Solitaire Campaign to be Played alone

This adventure assumes you are familiar with the D&D game rules. It also assumes you have access to
the rules from the Player’s Handbook or the D&D Test Drive. All other information you need is provided here.

Basic Setup

  • Create a 1st-level character or use one of those provided with this adventure. Do not equip your character with more than weapons and armor. Your character also starts with two healing potions on your belt, or one if your role is leader. You may find other useful items as you adventure.
  • You also have access to Splug, your character’s goblin sidekick, during some or all of the encounters. Familiarize yourself with Splug. Splug looks to your character for guidance and protection, but he can be helpful in the quest, especially if your character is a leader or someone who benefits from combat advantage or similar tactical edges.
  • The adventure refers to your character and Splug as “heroes.” Whenever you see that word or a
    variation of it such as “hero,” the adventure is talking about your character and/or Splug.

Basic Play

Take a moment to familiarize yourself with the Basic Monster Tactics. Specific encounters expand on these assumptions. The Monster Abilities section is only important if you need to know more about a creature’s specific capabilities during an encounter.

The adventure includes small maps you can print out and markers for the heroes and the monsters. Use these to help you play.

Unless otherwise indicated by circumstances, you can take as many short rests as you want in a given area when no monsters are nearby to bother you. You cannot take an extended rest during this adventure.

Keep a record of what you leave behind and where. If you return to an area where you left items, they will probably still be there.

If your character falls unconscious and Splug cannot rescue you, your adventure is over. If Splug
might rescue you, attempt death saving throws as normal and act as Splug until your character regains consciousness. If an encounter ends and you are unconscious, assume Splug wakes you up.

The numbered paragraphs which describe your choices during the adventure are gathered at the end.
When you’re ready, go to Encounter 1.

Encounter Format

Setup: This section tells you what’s in an encounter and how to begin it. It also describes the initial situation.

Options: During an encounter, you can try any options shown here in addition to normal combat
rules options.

Monster Statistics Blocks: These are essentially monster character sheets used to run the monster during a fight.

Monster Tactics: In addition to the Basic Monster Tactics, use these to determine how the monsters act. Features of the Area: If you need to know how terrain or another aspect of the encounter area works and that information isn’t in your Options, look here.

Conclusion: For more options after combat concludes, see this section.

Basic Monster Tactics

During play, you move and act for your character normally, but you also move the monsters and carry out their actions. Here are some guidelines that apply to every encounter.

  • Specific tactics refer to “targets.” Unless your character is controlling a monster through the use of a power, the monster considers heroes to be targets. If your character is controlling a monster, you determine what it considers to be a target while you control the monster.
  • Consult the area map in each encounter for the starting location of the heroes and the monsters.
  • When combat begins, roll initiative for each hero and each monster. Record the initiative order.
  • Monsters move as needed to place themselves so they can attack. If they have ranged attacks, they will stay as far away as possible while still being in close range. If they have only melee attacks, they try to move adjacent. They always attack the nearest target. If heroes are equally close, the monster attacks or moves toward your character.
  • Avoid moving or acting in any way that provokes opportunity attacks or triggers marks unless the monster has no other option.
  • Monsters always try to move or shift into flanking positions for their melee attacks when possible.
  • Specific tactics might tell you a monster attacks a random target among multiple targets. If this happens, roll 1d6. On a result of 1–3, the monster attacks your character; on a result of 4-6, the monster attacks Splug.

((This is based on an article written in Dragon 382))

Dark Awakening

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